Difference between revisions of "Demiurge Sound Processing Engine"

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[[Category:Awesome Audio Apparatus]][[Category:Demiurge]]{{metadesc|Demiurge Eurorack module overview}}
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The Demiurge Sound Processing Engine is a sound processing platform. It is designed as processing blocks that are wired together once (typically at boot) and then handles the update cycle (no buffering) automatically and without jitter.
 
The Demiurge Sound Processing Engine is a sound processing platform. It is designed as processing blocks that are wired together once (typically at boot) and then handles the update cycle (no buffering) automatically and without jitter.
 +
 +
== Mental Model ==
 +
The mental model for the Demiurge Sound Processing Engine (DSPE) is that of
 +
blocks of computations that are wired together in the directed acyclical
 +
graph (DAG) where the wires represents audio, CV or gate/trig voltage levels.
 +
 +
Here is an example of what that could look like, a Voltage Controlled Amplifier
 +
 +
![Visual of Block model](blocks-vca.svg)
 +
 +
And to code that up, we need to declare each of the ***Inputs***, ***Outputs***,
 +
***ControlPairs*** and the ***Mixer***, as follows
 +
 +
 +
    #include "demiurge.h"
 +
   
 +
    static audio_inport_t in1;      // Declaration of Audio Input Ports
 +
    static audio_inport_t in2;
 +
   
 +
    static control_pair_t pair1;    // Declaration of CV+Potentiometer Input pairs
 +
    static control_pair_t pair2;
 +
   
 +
    static audio_outport_t out1;    // Declaration of Audio Output Ports
 +
    static audio_outport_t out2;
 +
   
 +
    static mixer_t mixer;          // Declaration of a Mixer block
 +
   
 +
/*
 +
* A two port Mixer, with CV control
 +
*/
 +
void setup() {
 +
// Initialize the hardware configuration
 +
control_pair_init(&pair1, 1);      // CV+Pot at the top of Demiurge
 +
control_pair_init(&pair2, 2);      // CV+Pot at the second position from the top of Demiurge
 +
audio_inport_init(&in1, 3);        // Audio In on third input from the top
 +
audio_inport_init(&in2, 4);        // Audio In on fourth input from the top
 +
audio_outport_init(&out1, 1);      // Audio Out on left output channel
 +
audio_outport_init(&out2, 2);      // Audio Out on right output channel
 +
 +
// Initialize Mixer with 2 channels.
 +
mixer_init(&mixer, 2);
 +
 +
// Connect in1 on mixer channel 1, with pair1 as the volume control
 +
mixer_configure_input(&mixer, 1, &in1.me, &pair1.me);
 +
 +
// Connect in2 on mixer channel 2, with pair2 as the volume control
 +
mixer_configure_input(&mixer, 2, &in2.me, &pair2.me);
 +
 +
// Connect mixer output to out1
 +
audio_outport_configure_input(&out1, &mixer.me);
 +
 +
// Connect mixer output to out2
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audio_outport_configure_input(&out2, &mixer.me);
 +
}
 +
 +
void loop() {
 +
}
 +
```
 +
 +
The `setup()` and `loop()` functions are also custom, just to create a
 +
familiarity from the Arduino environment. In reality, this is defined in
 +
our `main.c` file, after starting the DSPE and part of the creatioin of
 +
a Demiurge project for the STM32CubeMX and optionally the STM32CubeIDE.
 +
 +
```C
 +
  demiurge_start();
 +
  setup();
 +
  while (1) {
 +
      loop();
 +
```

Revision as of 09:12, 20 August 2022


The Demiurge Sound Processing Engine is a sound processing platform. It is designed as processing blocks that are wired together once (typically at boot) and then handles the update cycle (no buffering) automatically and without jitter.

Mental Model

The mental model for the Demiurge Sound Processing Engine (DSPE) is that of blocks of computations that are wired together in the directed acyclical graph (DAG) where the wires represents audio, CV or gate/trig voltage levels.

Here is an example of what that could look like, a Voltage Controlled Amplifier

![Visual of Block model](blocks-vca.svg)

And to code that up, we need to declare each of the ***Inputs***, ***Outputs***,

      • ControlPairs*** and the ***Mixer***, as follows


   #include "demiurge.h"
   
   static audio_inport_t in1;      // Declaration of Audio Input Ports
   static audio_inport_t in2;
   
   static control_pair_t pair1;    // Declaration of CV+Potentiometer Input pairs
   static control_pair_t pair2;
   
   static audio_outport_t out1;    // Declaration of Audio Output Ports
   static audio_outport_t out2;
   
   static mixer_t mixer;           // Declaration of a Mixer block
   

/*

* A two port Mixer, with CV control
*/

void setup() { // Initialize the hardware configuration control_pair_init(&pair1, 1); // CV+Pot at the top of Demiurge control_pair_init(&pair2, 2); // CV+Pot at the second position from the top of Demiurge audio_inport_init(&in1, 3); // Audio In on third input from the top audio_inport_init(&in2, 4); // Audio In on fourth input from the top audio_outport_init(&out1, 1); // Audio Out on left output channel audio_outport_init(&out2, 2); // Audio Out on right output channel

// Initialize Mixer with 2 channels. mixer_init(&mixer, 2);

// Connect in1 on mixer channel 1, with pair1 as the volume control mixer_configure_input(&mixer, 1, &in1.me, &pair1.me);

// Connect in2 on mixer channel 2, with pair2 as the volume control mixer_configure_input(&mixer, 2, &in2.me, &pair2.me);

// Connect mixer output to out1 audio_outport_configure_input(&out1, &mixer.me);

// Connect mixer output to out2 audio_outport_configure_input(&out2, &mixer.me); }

void loop() { } ```

The `setup()` and `loop()` functions are also custom, just to create a familiarity from the Arduino environment. In reality, this is defined in our `main.c` file, after starting the DSPE and part of the creatioin of a Demiurge project for the STM32CubeMX and optionally the STM32CubeIDE.

```C

  demiurge_start();
  setup();
  while (1) {
     loop();

```